![]() ![]() In this case, you will want to make sure that you move the play marker in the playlist view to a part of the song where the automation clip is in a neutral state.Īn example of this can be seen in the clip above, with a master volume automation being applied.Īlternatively, you can stay in the playlist view and simply mute all other tracks except the one you are trying to listen to, along with any automation clips affecting it. If you switch from song to pattern mode and cannot hear the element being played, an automation clip is most likely the answer to why you cannot listen to it properly. If you are using automation within your project, you may also want to check that you are not trying to listen to an element that has some significant automation being applied to it. You can tell if they are muted as they will be greyed out, and the small green light indicator will be turned off.Ĭlicking on the small green light indicator on the track will mute and unmute it, respectively. To check if you have done this, look at the track in both the playlist view and the mixer, and make sure they are not muted. Doing this can be easily done by accident but can be hard to pick up on, especially for beginners. Muting Or SoloingĪnother one of the most common ways in which you can cause yourself some audio issues is by accidentally muting or soloing elements of your track. You will hear no audio in your DAW if this is set to none.Ĭlick here to check out our top pick audio interface. In addition, you will also want to check that you have an input/output selected on your master channel in the mixer (as shown above). If you are using an audio interface, you also have the option of using the driver that comes with that. ymmv.In most cases, you will want to use the native FL Studio ASIO driver, as it works well in most situations. My time isn't worth a whole hell of a lot, so I don't factor that in. On the other hand, it's fairly inexpensive. personally I wouldn't pay money just to check it out unless I had a known need for something that it supplies. If the FL Studio Desktop demo version lets you try out the FLSM plugin, then you should be able to focus down to that to understand if it's for you or not. It's sort of hard to describe the relation between FL Studio Desktop and FLSM. Sorry for the long explanation, especially if you were already aware of the difference. It is (now - didn't used to be IMO) a pretty decent standalone DAW and some people really enjoy it. It does have individual track outputs so that you can use the desktop DAW mixer. It does have versions of some of the basic plugins in FL Studio. ![]() It's designed as a cross-platform tool that one can use to create things on mobile and carry them intact into the desktop DAW, but as a plugin, not as separate DAW tracks. ![]() Unless you've actually tried the FL Studio Mobile plugin itself.įL Studio Mobile (FLSM) is a standalone DAW that is a different creature than the full desktop FL Studio. If you've tried out the desktop demo of FL Studio that tells you fairly little about what the plugin is about. In case it's not clear, FL Studio Mobile is not a version of FL Studio on the desktop. Oh, the other thing is I understand FL Studio is the #1 DAW now. Is there much that is compelling and different about it? Is the workflow that much easier? Or better suited to certain types of musicians of musical goals? Still, I ask, is it worth the bother to check out FL Studio? I have the generous demo on my Macbook. And currently most of my DAW-lish time is on MPC hardware and MPC2 desktop. Some things I've used include Cubasis and AUD on iOS, and Ableton, Garageband, Studio One, and Repear on Mac desktop. ![]() To some degree, I know you don't know the software until you bother trying it. So I known and used loads of software on several platforms that we can roughly categorize as DAW. ![]()
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